In a last ditch attempt to figure out how to get my agents doing the right
thing, I typed ‘calculating rotation matrix’ into google. The first hit I
got back was this one.
As it says, “The purpose here is to describe how to obtain a proper matrix
given a location and a target (or a vector), and an amount of roll.” I
also found someone trying to deal with the the same
problem.
posted at 15:36 on Mon, 02 Apr, 2007 |
path: /school
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